Overview

Items in the game are used by the player to assist them as they go through the level; they are merely a means to an end. When an object is utilised, picked up, or dropped, the player hears a sound as feedback. These sounds will be blended with voice sfx and taken from the Foley design. Weapons will be available to the player. To construct all the components required to fire this object, the sound will be layered.

Examples From Other Titles

https://youtu.be/HlD6eBAOXgI