Considerations for level of detail, target hardware etc.
Assets should be designed with the idea that the player might see them up close because Dick Dynamite -1944 is played from the first-person perspective. Since they are the game's star assets, the equipment that the player utilises will require extra attention to detail.
Since Dick Dynamite -1944 will be marketed to both PC and mobile users, greater levels of detail may be preferred by individuals using low-end PCs as well as low-end handheld devices.