The player will hear their footsteps in a retro soundscape. The sound of various grass, gravel, and soil textures will be audible to the player. Even in this compressed sound design, it is essential that the sound is convincing. To achieve the desired sound without losing the player's information, the bit rate may need to be compressed. This may require developing distinct Foley footsteps or using synthesisers to aid audible of the player's impact with footsteps.