I crafted a menu flow diagram that highlights the various screens and options that players will encounter in the game's menu system. The diagram includes boxes to represent the main menu, options menu, and pause menu screens, triangles to denote player choices and interactions, and arrows to indicate the flow of navigation between them. This diagram serves as a visual representation of the menu flow, enabling me to plan and design the user interface and overall user experience with clarity and efficiency.

Untitled Diagram.drawio (2).png