Game art and various mood board to capture the feel of the game
Similar to Duke Nukem, Doom, Wolfenstein, and Turok, Dick Dynamite will feel smooth and responsive, with movement and positioning incorporating tactical considerations. These sources of inspiration will also have an impact on the harsh, gritty, and pixel-art designed appearance of the environment.
I see the player characters and enemies to be designed in a style akin to the character art in games like the original Mortal Kombat and Titanic Adventure Out of Time. To make digitised sprites that resemble movie characters, this would include taking pictures of the characters when they are dressed up and posing them in particular ways.