The sound of a war-torn land that pumps the blood and fires the adrenaline.
This retro themed Nazi terrier-infested region is plagued with death and bloodshed. We seek a hero, a one-man wrecking ball who appears invincible to German gunfire and strikes terror into the hearts of both the Wehrmacht and the Schutzstaffel. Dick Dynamite, the Nazi-crushing, Panzer-eating machine. Dick Dynamite makes his way through an axis prison camp, killing and disfiguring any enemies that get in his way in interesting ways.
Stylized aesthetic based in reality – Use of “terrier-infested”, “death ”, and “bloodshed” which takes place on Earth. So, sound design will lean towards gritty, textured, stylized, and saturated. While the sounds themselves will be hyped and larger than life, they will maintain a certain amount of realism.
Specialised content geared towards an action game – Lo-Fi, Character Foley/Interaction, Enemies, Weapons, Combat.
A developing ambient sound system
– "Nazi-crushing, Panzer-eating machine" and "one-man wrecking ball" hint that this game is an Adrenaline fuel boomer shooter, therefore providing a music soundtrack and sounds feeds the player the feeling that he is in an action movie.